Object-Oriented Programming
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OOP Concepts – Visual Guide
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A class is a blueprint that defines the structure (fields) and behavior (methods) of objects. An object is a concrete instance of a class created at runtime with its own state.
Blueprint
- Class = template; Object = instance
- new ClassName() allocates memory on the heap
- Each object has its own copy of instance variables
- Methods are shared (stored once in method area)
class Dog {
String name;
void bark() { System.out.println(name + " says woof"); }
}
Dog d1 = new Dog(); // object 1
d1.name = "Rex";
Dog d2 = new Dog(); // object 2
d2.name = "Max";