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Java Practice Arena

Object-Oriented Programming

Master every OOP concept with visual diagrams, clear explanations, and 120+ unique questions covering Classes, Encapsulation, Inheritance, Polymorphism, SOLID, Design Patterns and more.

Concepts:20
Questions:120
Score:0/0

OOP Concepts – Visual Guide

Click any card to expand diagrams, key points & Java examples

A class is a blueprint that defines the structure (fields) and behavior (methods) of objects. An object is a concrete instance of a class created at runtime with its own state.

Visual Sketch
Class

Blueprint

obj1
obj2
obj3
Key Points
  • Class = template; Object = instance
  • new ClassName() allocates memory on the heap
  • Each object has its own copy of instance variables
  • Methods are shared (stored once in method area)
Java Example
class Dog {
  String name;
  void bark() { System.out.println(name + " says woof"); }
}

Dog d1 = new Dog();  // object 1
d1.name = "Rex";
Dog d2 = new Dog();  // object 2
d2.name = "Max";
Java OOP Practice · 120 questions · Covers all major concepts ·